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101 UX Principles – 2nd edition

You're reading from   101 UX Principles – 2nd edition Actionable Solutions for Product Design Success

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803234885
Length 454 pages
Edition 2nd Edition
Concepts
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Author (1):
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Will Grant Will Grant
Author Profile Icon Will Grant
Will Grant
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Table of Contents (18) Chapters Close

Preface
1. UX Field 2. Typography FREE CHAPTER 3. Controls 4. Content 5. Navigation 6. Iconography 7. Input 8. Forms 9. User Data 10. Progress 11. Accessible Design 12. Journeys and State 13. Terminology 14. Expectations 15. UX Philosophy 16. Other Books You May Enjoy
17. Index

Use A/B Testing to Test Your Ideas

We can learn a great deal from our users with interviews and feedback studies, but it’s hard to achieve a large scale with these techniques—it’s just too time-consuming to talk to 1,000 or 100,000 users. A/B testing (where you compare two designs) and multivariate testing (where you change multiple design elements), are a great way to gather results and test your designs with large audiences because they can be run by robots, not humans.

A/B testing is a technique that involves splitting a user base into two groups or populations and showing two different designs (“A” and “B”) to each group to see which design performs better. A/B testing gives the best results with larger populations of users; over 1,000 is a good sensible minimum to give meaningful results.

It’s that simple: set up two different versions of your UI and use some software (many free and paid services are available) to serve them equally to visitors. Tag each group with a label in your analytics software and you can see easily which design performed better against your chosen conversion metric: whether that’s checkout conversions, sign-ups, or something else.

Start with a hypothesis to test. In the example below: “We suspect that making the purchase more instant and presenting the option in a brighter color will cause more checkout conversions.”

Graphical user interface  Description automatically generated

Figure 5.1: Run version A and B past 1,000 users and see how many ducks you sell for each cohort

All well and good, and a useful research tool to have in your UX research toolbox. One last word on ethics—make sure you’re helping the user, not just optimizing for company needs. That way lie deceptive patterns (see #101, Don’t Join the Dark Side).

Learning points

  • Use A/B testing to work out which design performs better
  • Make sure “performs better” means the design performs better for the user
  • A/B testing works well with two distinctly different designs, rather than just tiny changes
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