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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Introducing the Content Pipeline


The Flood Control Content (Content) project inside Solution Explorer is a special kind of project called a Content Project. Items in your game's content project are converted into .XNB resource files by Content Importers and Content Processors.

If you right-click on one of the image files you just added to the Flood Control project and select Properties, you will see that for both the Importer and Processor, the Content Pipeline will use Texture – XNA Framework. This means that the Importer will take the file in its native format (.PNG in this case) and convert it to a format that the processor recognizes as an image. The processor then converts the image into a .XNB file, which is a compressed binary format that XNA's content manager can read directly into a Texture2D object.

There are Content Importer/Content Processor pairs for several different types of content—images, audio, video, fonts, 3D models, and shader language effects files. All of these content...

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