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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Time for action – the pixel shader


  1. 1. Examine the code of the PixelShaderFunction, in particular the line that reads return float4(1, 0, 0, 1).

  2. 2. Modify the code for the PixelShaderFunction, replacing the contents with the following:

    float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0
    {
    return tex2D(textureSampler, input.TextureCoordinate);
    }

What just happened?

In step 1, we see that the default pixel shader function is quite simple. All it does is return a float4 value of (1, 0, 0, 1). But what does this mean? Note the COLOR0 at the end of the declaration for the pixel shader function. This is another semantic that indicates that this function returns the color of the pixel that will be sent to the display.

If we interpret the float4 value as a color, in the order Red, Green, Blue, Alpha, we see that the default pixel shader simply returns a non-transparent red. Ah ha! This is why our terrain is currently rendering as a large red blob!

Our replacement function uses the tex2D HLSL...

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