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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Rendering geometry in WebGL


The following are the steps that we will follow in this section to render an object in WebGL:

  1. First, we will define a geometry using JavaScript arrays.

  2. Second, we will create the respective WebGL buffers.

  3. Third, we will point a vertex shader attribute to the VBO that we created in the previous step to store vertex coordinates.

  4. Finally, we will use the IBO to perform the rendering.

Defining a geometry using JavaScript arrays

Let's see what we need to do to create a trapezoid. We need two JavaScript arrays: one for the vertices and one for the indices.

As you can see from the previous screenshot, we have placed the coordinates sequentially in the vertex array and then we have indicated in the index array how these coordinates are used to draw the trapezoid. So, the first triangle is formed with the vertices having indices 0, 1, and 2; the second with the vertices having indices 1, 2, and 3; and finally, the third, with vertices having indices 2, 3, and 4. We will follow...

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