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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Time for action – working on the wall


  1. Open the file ch3_Wall.html in your HTML5 browse. You will see something similar to the following screenshot:

  2. Now, open the file again, this time in your favorite text editor (for example, Notepad ++).

  3. Go to the vertex shader (Hint: look for the tag <script id="shader-vs" type="x-shader/x-vertex">). Make sure that you identify the attributes uniforms and varyings that are declared there.

  4. Now go to the fragment shader. Notice that there are no attributes here (Remember: attributes are exclusive of the vertex shader).

  5. Go to the runWebGLApp function. Verify that we are calling initProgram and initLights there.

  6. Go to initProgram. Make sure you understand how the program is built and how we obtain references to attributes and uniforms.

  7. Now go to initLights. Update the values of the uniforms, as shown here.

      gl.uniform3fv(prg.uLightDirection, [0.0, 0.0, -1.0]);
      gl.uniform4fv(prg.uLightAmbient, [0.1,0.1,0.1,1.0]);
      gl.uniform4fv(prg.uLightDiffuse, [0.6,0...
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