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Unreal Engine Game Development Cookbook

You're reading from   Unreal Engine Game Development Cookbook Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781784398163
Length 326 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Acquainted with the UE4 Interface 2. Level Design – Building Out Levels or Greyboxing FREE CHAPTER 3. Creating Quality Interior Environments 4. Building the Great Outdoors – Exterior Environments 5. Lights, Camera, Action – Cinematics 6. Lighting and Shadows 7. Art Pipeline – Working with Materials 8. Blueprint Scripting – Level Effects 9. C++ Programming – Gameplay 10. User Interface 11. Publishing and Deployment Index

Animating a menu


You may have created a menu or UI element at some point, but rather than having it static and non-moving, let's spend some time looking at how we can animate the menus by having them fly in and out or animate in some way. This will help add polish to the title as well as enable players to notice things easier as they move in.

Getting ready

Before we start working on this, we need to have a project created and set up. Follow the previous recipe all the way to completion.

How to do it…

  1. Open up the MainMenu blueprint once more and from the bottom-left in the Animations tab, click on the +Animation button and give the new animation a name (MenuFlyIn).

  2. Select the newly-created animation, and you should see the window on the right-hand side brighten up.

    Creating a new animation

  3. Next, click on the Auto Key toggle to have the animation editor automatically set keys that are appropriate for our implementation.

  4. If it's not there already, move the timeline bar (the white line with two orange...

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