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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Preface

This Unreal Engine 5 Shaders and Effects cookbook aims to be your companion on your quest to master the world of materials in Unreal Engine. Throughout its pages, you’ll be able to discover many of the techniques that enable the powerful graphics on display in many of the latest interactive experiences, from the cutting-edge graphics present in some of the most renowned triple-A video games made today to some of the innovative effects making their way into the movie and visualization industries.

The importance that Unreal has gained in recent years across several industries can’t be overstated, and that prominence is a direct result of both the powerful visuals it offers and the ease of use across many different fields. Taking advantage of that situation, we’ll take a look at some of the most used techniques that will make you, the reader, capable of handling any material-related challenge you face within Unreal.

By the end of this book, you’ll become competent in a wide variety of techniques that will allow you to create many different materials, which will put you at an advantage when working with any type of real-time rendering project.

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