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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Playing with Nanite, Lumen, and Other UE5 Goodies

Having arrived at the fourth chapter of this book, we can safely say that we’ve already had the chance to go over a few of the different rendering techniques available in Unreal. Putting that experience aside for the moment, it’s time for us to delve a little bit deeper into the new technologies that have arrived alongside the latest version of the engine: Nanite, Lumen, and hardware-accelerated ray tracing effects.

With that in mind, our goal for this chapter is going to be exploring these new rendering features. We’ll study each in their own dedicated recipe, including Nanite, Quixel Megascans, Lumen, and software and hardware ray tracing—while also looking at some extra ones, such as more realistic thin glass surfaces.

Here is what we’ll be learning next:

  • Taking advantage of Nanite and Quixel Megascans assets
  • Using software and hardware ray tracing
  • Revisiting screen-space and...
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