Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
A
ABP_Enemy animation blueprint
creating 200
ABP_PlayerAvatar
blueprint, creating 169, 170
State Machine, creating on 171-174
Actor instance
actual class type, checking 266-268
actors components
adding 136
creating, in class constructor 138
header files, including 136
private properties, defining 136
public getter functions, adding 137
actor variables
syncing, to clients with replications 282, 283
ADefenseTower attributes
marking, as UE properties 130
ADefenseTower class
creating 120-125
ADefenseTower member function
tagging, as UFUNCTION macros 133-135
animation blueprint
creating, for player avatar 162, 163
APangaeaGameState
designating, as project’s game state class 319, 320
APangaeaGameState class
Timer variable,...