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Unity Game Optimization

You're reading from   Unity Game Optimization Enhance and extend the performance of all aspects of your Unity games

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Length 404 pages
Edition 3rd Edition
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Authors (2):
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Dr. Davide Aversa Dr. Davide Aversa
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Dr. Davide Aversa
Chris Dickinson Chris Dickinson
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Chris Dickinson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Base Scripting Optimization
2. Evaluating Performance Problems FREE CHAPTER 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

Gathering profiling data using the Unity Profiler

The Unity Profiler is built into the Unity Editor itself and provides an expedient way of narrowing down our search for performance bottlenecks by generating usage and statistics reports on a multitude of Unity3D subsystems during runtime. The different subsystems for which it can gather data are listed as follows:

  • CPU consumption (per-major subsystem)
  • Basic and detailed rendering and GPU information
  • Runtime memory allocations and overall consumption
  • Audio source/data usage
  • Physics engine (2D and 3D) usage
  • Network messaging and operation usage
  • Video playback usage
  • Basic and detailed user interface performance
  • Global Illumination (GI) statistics

There are generally two approaches to making use of a profiling tool: instrumentation and benchmarking (although, admittedly, the two terms are often used interchangeably).

Instrumentation...

You have been reading a chapter from
Unity Game Optimization - Third Edition
Published in: Nov 2019
Publisher: Packt
ISBN-13: 9781838556518
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