Introduction
As developers, we should never forget to pay attention to the cameras. After all, they are the windows through which our players see our games. In this chapter, we will take a look at interesting ways of using cameras that enhance the player's experience.
The big picture
Cameras can be customized in many ways:
They can exclude objects on specific layers from rendering
They can be set to render in Orthographic mode (that is, without perspective)
They can have their Field of View (FOV) manipulated to simulate a wide angle lens
They can be rendered on top of other cameras or within specific areas of the screen
They can be rendered onto Textures
The list goes on.
Note that throughout this chapter you will notice that some recipes feature a camera rig that follows the player's third-person character. That rig is the Multipurpose Camera Rig, originally available from Unity's sample assets, which can be imported into your projects by navigating to Assets | Import...