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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Switching between multiple cameras

Choosing from a variety of cameras is a common feature in many genres: racing, sports, tycoon/strategy, and many others. In this recipe, you will learn how to give players the ability to choose from many cameras by using their keyboards.

Getting ready

For this recipe, we have prepared the BasicScene Unity package containing a scene named BasicScene. The package is in the 1362_05_codes folder.

How to do it...

To implement switchable cameras, follow these steps:

  1. Import the BasicScene package into a new Project.
  2. From the Project view, open the BasicScene level. This is a basic scene featuring an animated character and some extra geometry.
  3. Add two more cameras to the scene through the Create drop-down menu on top of the Hierarchy view (Create | Camera). Rename them cam1 and cam2.
  4. Change the cam2 camera's position and rotation so that it won't be identical to cam1.
  5. Create an Empty GameObject by navigating to the Create drop-down menu on top of the Hierarchy...
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