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Unity 5.x By Example

You're reading from   Unity 5.x By Example An example-based practical guide to get you up and running with Unity 5.x

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785888380
Length 402 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (10) Chapters Close

Preface 1. The Coin Collection Game – Part 1 FREE CHAPTER 2. Project A – the Collection Game Continued 3. Project B – the Space Shooter 4. Continuing the Space Shooter 5. Project C – a 2D Adventure 6. Continuing the 2D Adventure 7. Project D – Intelligent Enemies 8. Continuing with Intelligent Enemies Index

Guns and gun turrets

Let's start tackling weapons in detail. Specifically, the level contains a player and enemy ships. The player must shoot enemies but, right now, cannot do so. See Figure 4.1. On thinking carefully about weapons, we identify three main concepts or things that need development. First, there's the spawner or generator—the object that actually fires ammo in the scene when the fire button is pressed. Second, there's the ammo itself that, once generated, travels through the level on its own. Third, there's the ability for ammo to collide with other objects and damage them.

Guns and gun turrets

Figure 4.1: The game so far

Tackling each area in order, we begin with turrets—the points where bullets are spawned and fired. For this game, the player will have only one turret, but ideally, the game should support the addition of more, if desired, allowing the player to dual-fire or more! To create the first turret, add a new empty game object to the scene by selecting...

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