Time for action – adding the character
The biggest missing piece at this point is the player character. Let's get him into the Scene view.
Create an empty Prefab and name it
Character
. (Drop it into the Prefabs folder if you'd like to keep your project organized.)In the Project panel, click-and-drag the character model from the Models folder into the Character Prefab.
Click-and-drag an instance of the Character Prefab from the Project panel into the Scene view.
Use these settings to place the character:
Position:
24
,0
,-16
Rotation:
0
,90
,0
These settings place the character at the foot of the brownstone. He looks like he's about to do some intensive aerobics with his arms out like that. This is called the "Christ pose" or the "T-pose", and it's the preferred position for a character model because it makes it easier to add a skeleton to the mesh, a process called rigging. A fully-rigged character is called a character rig. A skeleton is a virtual set of "bones" that distorts the mesh so...