Terrain tweaks and player position
To make our game appealing to the player when they begin, let's take some time now to go around the environment, improving the detail on the terrain, and then choose a position to place the First Person Controller so that the player character begins the game at a position on the island that does not immediately give away the existence of the buildings and the end goal of the game.
Tweaking the terrain
We will now return to the Terrain tools and improve the detail of our island. This will be done to the terrain in our Island scene, so ensure that you have the Island scene open in Unity now.
In this section, we will look at the following three ways to add detail to the terrain:
Tree positioning
Hills, troughs, and texture blending
Player path
Positioning trees
To get a natural look to the trees that are placed on the island, you should attempt to think logically about where they may grow. In simple terms, a tree spreads seeds that cause other to grow around it over...