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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Visual effects overview

Getting started with visual effects may feel daunting at the onset. We currently have a simple scene. The world won’t feel alive and immersive without time spent making deliberate answers to questions needing to be solved to progress the narrative and design of the game.

Throughout this book, you’ve worked through many general game design questions. You’ve been able to answer them yourself and may use them for any project you may want to work on. Then, you were given the answers we discovered ourselves while creating this project and how it would move forward. We had a pretty good idea of what the feel would be for the player: fantasy exploration in the simplest of terms. We now need to be able to go through our scene and find areas in which we need a touch more fantasy. Exploration is done through the mechanics and narrative design.

Fantasy is a broad term. We could have gone with any theme really. We decided to push through...

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