Conventions used
There are a number of text conventions used throughout this book.
Code in text
: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: “This gives us the code needed – in particular, the GameNotificationManager
class – to be added to our script.”
A block of code is set as follows:
public void ShowNotification(string title, string body, DateTime deliveryTime) { IGameNotification notification = notificationsManager.CreateNotification(); if (notification != null) { notification.Title = title; notification.Body = body; notification.DeliveryTime = deliveryTime; notification.SmallIcon = "icon_0"; notification.LargeIcon = "icon_1"; notificationsManager.ScheduleNotification(notification); } }
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
ShowNotification("Endless Runner", notifText, notifTime); // Example of cancelling a notification var id = ShowNotification("Test", "Should Not Happen", notifTime); if(id.HasValue) { notificationsManager.CancelNotification(id.Value); } /* Cannot be added again until the user quits game */ addedReminder = true; } }
Any command-line input or output is written as follows:
$ mkdir css $ cd css
Bold: Indicates a new term, an important word, or words that you see onscreen. For instance, words in menus or dialog boxes appear in bold. Here is an example: “Open the Project Settings menu by going to Edit | Project Settings.”
Tips or important notes
Appear like this.