Part 2: Mobile-Specific Features
This part of the book will focus on developing mobile-specific features in your Unity project. By the end of this part, you will have all the knowledge necessary to create a feature-rich mobile game with a polished UI and integrated monetization and social media features.
This part has the following chapters:
- Chapter 3, Mobile Input/Touch Controls
- Chapter 4, Resolution-Independent UI
- Chapter 5, Advanced Mobile UI
- Chapter 6, Implementing In-App Purchases
- Chapter 7, Advertising Using Unity Ads
- Chapter 8, Integrating Social Media into Our Project