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Unity 2022 by Example

You're reading from   Unity 2022 by Example A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803234595
Length 596 pages
Edition 1st Edition
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Author (1):
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Scott H. Cameron Scott H. Cameron
Author Profile Icon Scott H. Cameron
Scott H. Cameron
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Introduction to Unity
2. Chapter 1: Foundational Knowledge of Unity 2022 FREE CHAPTER 3. Part 2: 2D Game Design
4. Chapter 2: Creating a 2D Collection Game 5. Chapter 3: Completing the Collection Game 6. Part 3: 2D Game Design Continued
7. Chapter 4: Creating a 2D Adventure Game 8. Chapter 5: Continuing the Adventure Game 9. Chapter 6: Introduction to Object Pooling in Unity 2022 10. Chapter 7: Polishing the Player’s Actions and Enemy Behavior 11. Chapter 8: Extending the Adventure Game 12. Chapter 9: Completing the Adventure Game 13. Part 4: 3D Game Design
14. Chapter 10: Creating a 3D First Person Shooter (FPS) 15. Chapter 11: Continuing the FPS Game 16. Chapter 12: Enhancing the FPS Game with Audio 17. Part 5: Enhancing and Finishing Games
18. Chapter 13: Implementing AI with Sensors, Behavior Trees, and ML-Agents 19. Chapter 14: Entering Mixed Reality with the XR Interaction Toolkit 20. Chapter 15: Finishing Games with Commercial Viability 21. Index 22. Other Books You May Enjoy

Lighting design – Probes, Decals, light baking, and performance

Let me immediately set some expectations for this section – we won’t spend much time on lighting design. It’s a subject worthy of an entire book all on its own. So, what we will be covering are some basics any game developer should be familiar with when working with lighting 3D scenes in Unity.

The first thing I would like to address is that Unity has released a new rendering path for Universal RP (URP) with the 2022.3 LTS version called Forward+ Rending.

Additional reading | Unity documentation

Forward+ Rendering Path: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal%4014.0/manual/rendering/forward-plus-rendering-path.html.

The Forward+ Rendering Path (Forward+) gives several advantages over the previous Forward Rendering Path (Forward), but it primarily overcomes the per-object limit on the number of lights that can affect GameObjects in the scene (note that...

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