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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
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Alan Zucconi
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Toc

Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack 2. Creating Your First Shader FREE CHAPTER 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Implementing a glowing highlight system

Now that we have some background information on how to build shaders, let's look at a real-world example of a shader we could potentially use. When playing certain kinds of games, you may notice that, when the player faces an object they can interact with, the object may glow such as in Dontnod Entertainment's Life is Strange, The Fullbright Company‎'s Gone Home, and even in recent mobile games such as Jam City's Harry Potter Hogwarts Mystery. This is something that we can easily do in Shader Graph, which will also allow us to see a non-trivial example of Shader Graph being used.

Getting ready

Ensure that you have created a project using the Lightweight Render...

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