Chapter 8- Continuing with Intelligent Enemies
Q1. Many AI behaviours can be encoded using...
- A. Finite State Machine
Q2. States can be created using a...
- A. Coroutine
Q3. One alternative to a State Machine is...
- B. Behaviour Tree
Q4. Yield Statements are often used to...
- A. Pause and Terminate Coroutines
Q5. Line of Sight determines...
- C. Whether one object can see another