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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems FREE CHAPTER 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Profiling memory

There are two issues we are concerned about when it comes to memory management: how much we're consuming, and how often we're allocating new blocks. Let's cover each of these topics separately.

Profiling memory consumption

We do not have direct control over what is going on in the Native Domain since we don't have the Unity Engine source code and hence can't add any code that will interact with it directly. We can, however, control it indirectly by means of various script-level functions that serve as interaction points between Managed and Native Code. There are technically a variety of memory allocators available, which are used internally for things such as GameObjects, Graphics...

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