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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems FREE CHAPTER 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

The Mono platform

Mono is a magical sauce, mixed into the Unity recipe, which gives it a lot of its cross-platform capability. Mono is an open source project that built its own platform of libraries based on the API, specifications, and tools from Microsoft's .NET Framework. Essentially, it is an open source recreation of the .NET Library, was accomplished with little-to-no access to the original source code, and is fully compatible with the original library from Microsoft.

The goal of the Mono project is to provide cross-platform development through a framework that allows code, written in a common programming language, to run against many different hardware platforms, including Linux, MacOS, Windows, ARM, PowerPC, and more. Mono even supports many different programming languages. Any language that can be compiled into .NET's Common Intermediate Language (CIL) is sufficient...

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