The example scene is ready to play right out of the box, so if you didn't get the itch to modify any of the default settings, you can just hit the play button and watch your tank go. You'll notice we've added a canvas with a label explaining the controls to the player. There is nothing fancy going on here; it's just a simple "press this button to do that" kind of instruction:
The example project is a great example to expand upon and to have fun with. With the concepts learned throughout this book, you can expand on the types of towers, the tank's abilities, the rules, or even give the tank more complex, nuanced behavior. For now, we can see that the concepts of state machines, navigation, perception and sensing, and steering, all come together in a simple yet amusing example. The following...