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Understanding Software

You're reading from   Understanding Software Max Kanat-Alexander on simplicity, coding, and how to suck less as a programmer

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Product type Paperback
Published in Sep 2017
Publisher Packt
ISBN-13 9781788628815
Length 278 pages
Edition 1st Edition
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Author (1):
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Max Kanat-Alexander Max Kanat-Alexander
Author Profile Icon Max Kanat-Alexander
Max Kanat-Alexander
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Table of Contents (15) Chapters Close

1. Table of Contents FREE CHAPTER
2. Understanding Software
3. Credits
4. About the Author
5. www.PacktPub.com
6. Customer Feedback
7. Foreword
8. One. Principles for Programmers 9. Two. Software Complexity and its Causes 10. Three. Simplicity and Software Design 11. Four. Debugging 12. Five. Engineering in Teams 13. Six. Understanding Software 14. Seven. Suck Less 15. Index

Chapter 17. The Fundamental Philosophy of Debugging

Sometimes people have a very hard time debugging. Mostly, these are people who believe that in order to debug a system, you have to think about it instead of looking at it.

Let me give you an example of what I mean. Let's say you have a web server that is silently failing to serve pages to users 5% of the time. What is your reaction to this question: "Why?"

Do you immediately try to come up with some answer? Do you start guessing? If so, you are doing the wrong thing. The right answer to that question is: "I don't know." And this gives us the first step to successful debugging:

When you start debugging, realize that you do not already know the answer.

It can be tempting to think that you already know the answer. Sometimes you can guess and you're right. It doesn't happen very often, but it happens often enough to trick people into thinking that guessing the answer is a good method of debugging...

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