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Tkinter GUI Application Development Blueprints

You're reading from   Tkinter GUI Application Development Blueprints Master GUI programming in Tkinter as you design, implement, and deliver 10 real-world applications

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785889738
Length 340 pages
Edition 1st Edition
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Table of Contents (10) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. A Game of Chess 5. Building an Audio Player 6. Paint Application 7. Multiple Fun Projects 8. Miscellaneous Tips Index

Tkinter and threading


One of the simplest ways that we can make our root window responsive is to use the root.update() method within our play_pattern loop. This updates the root.mainloop() method after each sound sample is played.

However, this is an inelegant method because the control is passed to the main loop with some staggering experienced in the GUI. Thus, you may experience a slight delay in the responses of other widgets in the Toplevel.

Further, if some other event causes the method to be called, it could result in a nested event loop.

A better solution would be to run the play_pattern method from a separate thread. Let us use the threading module of Python to play the pattern in a separate thread. This way, pygame will not interfere with Tkinter's main loop.

A thread is a coding construct that can advance two or more separate sets of logical workflow together within an instance of a running program (process), context-switching between the workflows. Each thread in a running program...

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