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The Ultimate Roblox Game Building Cookbook

You're reading from   The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121596
Length 218 pages
Edition 1st Edition
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Author (1):
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Taylor Field-Draper Taylor Field-Draper
Author Profile Icon Taylor Field-Draper
Taylor Field-Draper
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with Studio Modeling FREE CHAPTER 2. Chapter 2: Introduction to Solid Modeling and CSG Tools 3. Chapter 3: Sculpting Terrain 4. Chapter 4: Learning to Use VFX 5. Chapter 5: Building a Multiplayer Obby 6. Chapter 6: Designing a House 7. Chapter 7: Single-Player Map Flow 8. Chapter 8: Building a PvP Map 9. Chapter 9: Monetizing Your Experience 10. Chapter 10: Extra Building Recipes 11. Index 12. Other Books You May Enjoy

Making volumetric smoke with particles

Another great use case for particle emitters is creating volumetric smoke. In this recipe, we will be going through the step-by-step procedure to create a large puff of slowly rolling smoke. This method is also applicable for creating VFX such as gas, mist, dust, and fog.

How to do it…

We will begin by inserting a ParticleEmitter object into a square part. Next, we will insert our ImageID texture and then set up the LightEmission and LightInfluence property options. We will then modify the size and transparency of the smoke, and then finish the recipe by applying a slight rotation. To start, follow these steps:

  1. Insert a square part into Workspace, and then set its Transparency value to 1.
  2. Set the part’s CanCollide property value to False.
  3. Next, rescale the part to be 80, 30, 80 studs.
  4. Right-click the part and insert a ParticleEmitter object.
  5. Rename the ParticleEmitter object Smoke.
  6. Insert the ImageID...
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