Making volumetric smoke with particles
Another great use case for particle emitters is creating volumetric smoke. In this recipe, we will be going through the step-by-step procedure to create a large puff of slowly rolling smoke. This method is also applicable for creating VFX such as gas, mist, dust, and fog.
How to do it…
We will begin by inserting a ParticleEmitter object into a square part. Next, we will insert our ImageID texture and then set up the LightEmission and LightInfluence property options. We will then modify the size and transparency of the smoke, and then finish the recipe by applying a slight rotation. To start, follow these steps:
- Insert a square part into Workspace, and then set its Transparency value to
1
. - Set the part’s CanCollide property value to
False
. - Next, rescale the part to be
80, 30,
80
studs. - Right-click the part and insert a ParticleEmitter object.
- Rename the ParticleEmitter object
Smoke
. - Insert the ImageID...