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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Implementing static foveated rendering with a fragment density map

Foveated rendering is a cutting-edge graphics rendering technique that leverages the human eye’s natural tendency to focus on specific regions of a scene, optimizing computational resources by allocating higher detail and resolution to the central, foveal vision, and progressively reducing it toward the peripheral vision. This mimics the way the human eye perceives detail, offering a substantial performance boost in graphics rendering without sacrificing visual quality.

In this recipe, we will see how to implement fixed foveated rendering by using the fragment density map (FDM) extension.

Getting ready

The FDM device extension in Vulkan (VK_EXT_fragment_density) enables an application to specify different levels of detail to use in different areas of the render target by means of a texture that encodes how many times a fragment shader will be invoked for that area. The FDM may be modified on each frame...

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