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The FPGA Programming Handbook

You're reading from   The FPGA Programming Handbook An essential guide to FPGA design for transforming ideas into hardware using SystemVerilog and VHDL

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805125594
Length 550 pages
Edition 2nd Edition
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Authors (2):
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Guy Eschemann Guy Eschemann
Author Profile Icon Guy Eschemann
Guy Eschemann
Frank Bruno Frank Bruno
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Frank Bruno
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introduction to FPGA Architectures FREE CHAPTER 2. FPGA Programming Languages and Tools 3. Combinational Logic 4. Counting Button Presses 5. Let’s Build a Calculator 6. FPGA Resources and How to Use Them 7. Math, Parallelism, and Pipelined Design 8. Introduction to AXI 9. Lots of Data? MIG and DDR2 10. A Better Way to Display – VGA 11. Bringing It All Together 12. Using the PMOD Connectors – SPI and UART 13. Embedded Microcontrollers Using the Xilinx MicroBlaze 14. Advanced Topics 15. Other Books You May Enjoy
16. Index

Let’s Build a Calculator

In Chapter 4, Counting Button Presses, we learned how to store values using Flip Flops (FFs). We learned about timing and constraints, simulation and delta cycles, and clock domain crossing. In this chapter, we are going to use our HDL knowledge of combinational logic and sequential elements to discuss state machine design. We’ll look at classic state machine designs and develop a traffic light controller, a staple of Electrical Engineering (EE) projects.

We’ve built a controller for a seven-segment display that we can use to show numerical values and we know how to handle button and switch inputs safely. Now, we’ll take this knowledge and show how we can define a state machine to keep track of the calculations we want to perform. We’ll use this to develop our first truly useful design, a simple calculator capable of entering two 16-bit numbers and adding, subtracting, multiplying, and dividing them, placing the output...

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