Summary
In this chapter, you successfully modeled, rigged, and animated a cartoon character. You tracked a live-action shot and composited your animated character onto live-action footage. Finally, you rendered your animation as a high-quality PNG image sequence and converted it into an MP4 file that you can easily share. By doing this, you have learned all the basics of an extremely powerful workflow that you can use to create anything that you can imagine!
Remember, the world of 3D is massive, so you may not be interested in all the different aspects of it. If that is true for you, then find something you like and that you enjoy doing, then improve and practice that specific skill. This all depends on your end goal. If you are trying to secure a job position at a big studio, then it might be wise to become an expert in one specific field, such as a 3D Modeler, Texture Artist, Rigging Artist, Matchmover/Camera Tracker, or a Compositor, to mention a few.
But if you plan to run...