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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Chapter 14. Introduction to Spritekit with ARKit

Arkit is a new framework developed by Apple to create 2D and 3D augmented reality (AR) apps for iOS. AR apps take real-world information using various sensors and place virtual objects in tandem with the real-world environment's position and lighting conditions. When viewed from the screen of the device, the virtual objects are anchored in the real world, and even if you move the device the virtual objects will scale and light up as if they are part of the real world.

In this chapter, we will see how to create a small ARKit app using SpriteKit.

The following topics are covered in the chapter:

  • Requirements for the project
  • Creating an AR SpriteKit project
  • Adding text and crosshair
  • Adding anchors at random location
  • Adding custom sprites
  • Registering Touch Controls to remove game objects
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