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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Selling in-app purchases

In-app purchases have grown at an astounding rate since Apple launched the App Store. Love them or hate them, in-app purchases are a winning monetization strategy that works for many developers and companies. When implemented well, in-app purchases encourage players to spend extra time playing your game, exploring every expanse and subplot.

On the other hand, in-app purchases can corrupt gameplay for the sake of monetization. There are entire books on the subject of using psychological gameplay tricks to keep players hooked on in-app purchases, and we have seen this style used a lot in the App Store (with financial success). Still, it is possible to create an in-app purchase system that is both successful and healthy for your players. Let's explore some strategies.

In-app purchase strategies

Successfully implementing an in-app purchase system is a very deep topic, but we will briefly examine some proven strategies:

  • Make sure to provide enough free content that...
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