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Speed Up Your Python with Rust

You're reading from   Speed Up Your Python with Rust Optimize Python performance by creating Python pip modules in Rust with PyO3

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801811446
Length 384 pages
Edition 1st Edition
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Author (1):
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Maxwell Flitton Maxwell Flitton
Author Profile Icon Maxwell Flitton
Maxwell Flitton
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Toc

Table of Contents (16) Chapters Close

Preface 1. Section 1: Getting to Understand Rust
2. Chapter 1: An Introduction to Rust from a Python Perspective FREE CHAPTER 3. Chapter 2: Structuring Code in Rust 4. Chapter 3: Understanding Concurrency 5. Section 2: Fusing Rust with Python
6. Chapter 4: Building pip Modules in Python 7. Chapter 5: Creating a Rust Interface for Our pip Module 8. Chapter 6: Working with Python Objects in Rust 9. Chapter 7: Using Python Modules with Rust 10. Chapter 8: Structuring an End-to-End Python Package in Rust 11. Section 3: Infusing Rust into a Web Application
12. Chapter 9: Structuring a Python Flask App for Rust 13. Chapter 10: Injecting Rust into a Python Flask App 14. Chapter 11: Best Practices for Integrating Rust 15. Other Books You May Enjoy

Inspecting and working with custom Python objects

Technically, everything in Python is an object. The Python dictionary that we worked on within the previous section is an object, so we have already managed Python objects. However, as we know, Python enables us to build custom objects. In this section, we will get our Rust function to accept a custom Python class that will have number and numbers attributes. To achieve this, we must carry out the following steps:

  1. Create an object that passes itself into our Rust interface.
  2. Acquire the Python global interpreter lock (GIL) within our Rust code to create a PyDict struct.
  3. Add the custom object's attributes to our newly created PyDict struct.
  4. Set the attributes of the custom object to the results of our run_config function.

Creating an object for our Rust interface

We start our journey by setting up our interface object, as follows:

  1. We house our object that will pass itself into our Rust code in...
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