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Sculpting in ZBrush Made Simple

You're reading from   Sculpting in ZBrush Made Simple Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781803235769
Length 508 pages
Edition 1st Edition
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Author (1):
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Lukas Kutschera Lukas Kutschera
Author Profile Icon Lukas Kutschera
Lukas Kutschera
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Table of Contents (19) Chapters Close

Preface 1. Part 1: The Adventure Begins: Sculpting in ZBrush
2. Chapter 1: Getting Started with ZBrush FREE CHAPTER 3. Chapter 2: Sculpting a Demon Bust with DynaMesh 4. Chapter 3: Exploring the Gizmo, PolyGroups, and Masking 5. Chapter 4: Exploring Brushes and Alphas 6. Chapter 5: Creating an Optimized Mesh Using ZRemesher and ZProject 7. Chapter 6: Texturing Your Sculpture with Materials, Polypaint, and UVs 8. Chapter 7: Lighting and Rendering Your Model 9. Part 2: Creating Characters from Scratch: A Comprehensive Guide
10. Chapter 8: Sculpting Human Anatomy 11. Chapter 9: Creating Costumes, Armor, and Accessories with Classic Modeling Techniques 12. Chapter 10: Preparing and Exporting Our Model for 3D Printing 13. Part 3: Sculpting a Female Head: Tips and Techniques
14. Chapter 11: Sculpting a Female Head 15. Chapter 12: Adding Skin Detail, Sculpting Hair, and Using FiberMesh 16. Chapter 13: Building a Portfolio and Leveraging Social Media 17. Index 18. Other Books You May Enjoy

Exploring the Gizmo, PolyGroups, and Masking

In this chapter, you will explore some of ZBrush’s most powerful functionality, demonstrated on the DemoSoldier 3D model from ZBrush’s content library, LightBox. We will examine ZBrush’s individual 3D model units called subtools, and how to modify and move these subtools in 3D space.

Then we’ll introduce ZBrush’s powerful Masking and Selection tools, using them to make additional modifications to our model, as well as looking at PolyGrouping, an efficient way to organize your models, make local changes, and maximize your efficiency as a modeler or sculptor.

After completing this chapter, you will be able to navigate ZBrush’s project structure and create your own 3D model consisting of multiple subtools, which you can deform and transform using various techniques.

So, we’re going to cover the following topics:

  • Managing your 3D model
  • Using the Gizmo to move objects
  • Understanding...
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