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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – scanning a text string to build a list of words

The main task in this project is to look for spaces and create new entries in a list when we find one. Let's step through the blocks:

  1. For the teller, create a new list named scanned words and a new variable named letter#.
  2. Since we will recreate the scanned words list each time we get a new question from the seeker, we need to delete all the items before we analyze the new answer block value. Drag a delete (all) from (scanned keywords) list from the Data palette to the Scripts area.
  3. Next, set the letter# variable to 1, which will track our progress through the answer value.
  4. To iterate through the characters in the answer value, attach a repeat (length of (answer)) block to the stack.
  5. Then, add an if () then else block. We will evaluate the current character of the answer value to determine if it is equal to a space. The Boolean expression will be as follows: ((letter (letter#) of (answer)) = ( )). You need to actually...
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