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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – coordinating the ball play

Now that we have the rows of bricks built and we know all about custom blocks, it's time for an easier problem. In our script, the ball starts before the bricks are built. We can use broadcasts to coordinate the two events. The steps are as follows:

  1. With the brick sprite selected, add a broadcast block to the end of the stack that builds the rows of bricks. Give it a clear name, such as play.
  2. On the ball sprite, find the forever block with the move (10) steps and if on edge, bounce blocks.
  3. Replace the when flag clicked block with the when I receive block. Select the play message.
  4. Now, when you start the game, the ball should not start until after the bricks are all created. However, the ball remains visible on the screen. We must hide it by adding a hide block to the script that initializes the lives variable and sets the starting position and direction. Then, add a show block to the when I receive (play) block.
    Time for action – coordinating the ball play

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