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Scratch 1.4: Beginner's Guide

You're reading from   Scratch 1.4: Beginner's Guide Learn to program while creating interactive stories, games, and multimedia projects using Scratch

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Product type Paperback
Published in Jul 2009
Publisher Packt
ISBN-13 9781847196767
Length 264 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (17) Chapters Close

Scratch 1.4 Beginner's Guide
Credits
About the Author
About the Reviewer
Preface
1. Welcome to Scratch! FREE CHAPTER 2. Installation 3. Start Scratching 4. Graphics and Slideshows 5. Storytelling 6. Arcade Games 7. Games of Fortune 8. Math and Finance 9. Share! 10. Real-world stimuli Scratch Resources
Index

Double it or lump sum?


Let's refine our problem statement to include an interest calculation: Would you rather earn 4% interest on $15,000 for one month or receive $1 that doubles every day for 15 days?

To help us make the right choice, we will do both calculations. We'll show the results of the doubled amount using a graph, and we'll use a sprite to report the interest amount.

We'll build some user-input features into each calculation so that the user can experiment with variable amounts.

We'll begin by setting up the equation to calculate the doubled amount and its graph.

Double it

The doubling formula is relatively simple. Day two's value is twice as much as day one's. Day three's is twice as much as day two's, and on and on it goes.

We can represent the math with this equation:

newAmount = startAmount x 2

Before you begin, create a new sprite in the shape of a circle. The ellipsis tool in the Paint Editor works well for this. We'll use this sprite to draw the points on our graph, so make it...

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