Dance! Dance! Dance!
In this final task of the stick figure dance company project, we finally come to the "company" part. So far, we've created one lonely stick figure dancer that is moving in its own little virtual world. And this is going out of fashion. We will now add some more dancers by cloning the one we've already created; to prevent our dancers from being indistinguishable, we will add a little variation here and there.
To make our code more readable, we will create a new class that holds our stick figure data and is responsible for drawing the body of one figure. This class is also used to store the color and size of each dancer.
We will place the dancers in the draw()
method and use the translate()
method to draw each dancer in another location on the dancefloor.
Engage Thrusters
Let's add more dancers:
Open the sketch you created in the Making a dancer task, and add a new class by clicking on the little arrow icon on the right and choosing New Tab from the menu. The new class is called...