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Processing 2: Creative Coding Hotshot

You're reading from   Processing 2: Creative Coding Hotshot Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781782166726
Length 266 pages
Edition 1st Edition
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Author (1):
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Nikolaus Gradwohl Nikolaus Gradwohl
Author Profile Icon Nikolaus Gradwohl
Nikolaus Gradwohl
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Table of Contents (16) Chapters Close

Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Romeo and Juliet FREE CHAPTER 2. The Stick Figure Dance Company 3. The Disco Dance Floor 4. Smilie-O-Mat 5. The Smilie-O-Mat Controller 6. Fly to the Moon 7. The Neon Globe 8. Logfile Geo-visualizer 9. From Virtual to Real Index

Drawing your face


The first task of our current mission is to draw a face using Processing. We will use drawing primitives such as ellipses and curves and learn how to change the fill and stroke styles. We want to make three parameters changeable in the next task, so we define variables for these parameters and use their values for drawing our face.

Engage Thrusters

Let's draw a face:

  1. Open a new sketch and add a setup() and a draw() method:

    void setup() {
    }
    
    void draw() {
    }
  2. In the setup() method, we set the window size to 300 x 300 pixels and turn on line smoothing. We also change the color mode to HSB (which stands for Hue, Saturation, and Brightness) instead of RGB to make changing the color of the face easier.

    void setup() {
      size(300,300);
      smooth();
      colorMode(HSB);
    }
  3. The first thing we are going to draw is a colored circle. To make the color changeable, we will add an integer variable named col to our sketch, just abovethe setup() method.

    int col = 150;
    
    void setup() {
  4. Our control variable...

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