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Procedural 3D Modeling Using Geometry Nodes in Blender

You're reading from   Procedural 3D Modeling Using Geometry Nodes in Blender Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804612552
Length 282 pages
Edition 1st Edition
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Siemen Lens Siemen Lens
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Table of Contents (23) Chapters Close

Preface 1. Part 1 – Familiarizing Yourself with the Node System
2. Chapter 1: An Introduction to Geometry Nodes FREE CHAPTER 3. Chapter 2: Understanding the Functionality of Basic Nodes 4. Chapter 3: Must-Have Add-ons for Building Node Trees 5. Part 2 – Creating a Mesh in the Geometry Node System
6. Chapter 4: Making Use of Node Primitives 7. Chapter 5: Distributing Instances onto a Mesh 8. Chapter 6: Working with the Spreadsheet in Blender 9. Chapter 7: Creating and Modifying Text in the Geometry Node Editor 10. Part 3 – Modifying Meshes and Curves in the Geometry Node System
11. Chapter 8: Editing Curves with Nodes 12. Chapter 9: Manipulating a Mesh Using Geometry Nodes 13. Part 4 – Hands-On Projects Involving Advanced Workflow Techniques
14. Chapter 10: Creating a Procedural Plant Generator 15. Chapter 11: Creating a Procedural Spiderweb Generator 16. Chapter 12: Constructing a Procedural LED Panel 17. Part 5 – Best Practices to Improve Your Workflow
18. Chapter 13: Tips and Tricks for the Geometry Node Editor 19. Chapter 14: Troubleshooting the Most Common Problems in Geometry Nodes 20. Index 21. Other Books You May Enjoy Appendix: Important Shortcuts

Adding noise to your mesh

Let’s begin our journey into adding noise to mesh.

We will add a plane (Grid), and we’ll use a Set Position node to add displacement to our mesh using Noise Texture, just like we executed in the previous chapter. The difference now is that we’ll be performing it on a mesh instead of a Curve.

Demonstrating how to add noise to your mesh

Doing this is straightforward Let’s start by following these steps:

  1. Add a Grid node and give it enough resolution. Let’s give it a resolution of 50 vertices on both the X and Y axes.
  2. After the Grid node, let’s add a Set Position node to start modifying the grid.
  3. Before we start adding a Noise Texture node to the Offset input, we need to be able to convert the Offset input value to its separate X, Y, and Z values. This can be done using a Combine XYZ node.

This is how your current node tree should look:

Figure 9.13: Your current node tree

Figure 9.13: Your current...

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