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PhoneGap By Example

You're reading from   PhoneGap By Example Use PhoneGap to apply web development skills and learn variety of cross-platform mobile applications

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785285318
Length 368 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Installing and Configuring PhoneGap FREE CHAPTER 2. Setting Up a Project Structure with Sencha Touch 3. Easy Work with Device – Your First PhoneGap Application "Travelly" 4. Integrating the Travelly Application with Custom Service 5. Crazy Bubbles - Your First HTML5 Mobile Game 6. Share Your Crazy Bubbles Game Result on Social Networks 7. Building a Real-time Communication Application – Pumpidu 8. Building "Imaginary" – An Application with Instagram-like Image Filters 9. Testing the PhoneGap Application 10. Releasing and Maintaining the Application Index

Preloading sprite


First, let's load our spheres.png sprite. It is important to load the sprite first to be sure that all pictures are loaded from the server before we start animations. We do not want to see our application without pictures. So, add these lines of code in the preload() function:

game.load.spritesheet("BUBBLES", "assets/sprites/spheres.png", BUBBLE_SIZE, BUBBLE_SIZE);

Where:

  • BUBBLES: This is the asset key. We reference to the sprite by this key.

  • assets/sprites/spheres.png: This is the path to the actual sprite file. It can be vertical, horizontal or a grid.

  • BUBBLE_SIZE: This is the width and height of the sprite. They are our constants with padding value.

Now, we can refresh the page and see that the file is loaded properly. First, we should go to Developer Tools | Menu | More Tools | Developer Tools. We can see it under the Network tab:

That is all about the preload() function.

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