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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – movement with the OUYA SDK


Now that you've got a good grasp on Unity input, let's program some OUYA-specific code so that we can see how it feels on the console. To do this, we'll need to import the OUYA input settings, which is part of the OUYA Core Package that we extracted in Chapter 2, Installing Unity and the OUYA ODK. Locate this package or refer to the chapter to re-extract it and import it into your current project by double-clicking on it or importing it as a custom package in the Assets menu along the top toolbar.

Tip

Take a moment to open your Input settings in the Project Settings submenu under Edit on the top toolbar. Expand the Axes list in the Inspector menu and observe how the defined inputs have changed since importing the OUYA SDK Core Package; now there are several more defined inputs for joysticks and separate input channels for up to four controllers at once.

Before we add in OUYA controls, we need to think about how we'll be testing the game. Once our...

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