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OpenLayers 2.10 Beginner's Guide

You're reading from   OpenLayers 2.10 Beginner's Guide Create, optimize, and deploy stunning cross-browser web maps with the OpenLayers JavaScript web mapping library

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Product type Paperback
Published in Mar 2011
Publisher
ISBN-13 9781849514125
Length 372 pages
Edition Edition
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Toc

Table of Contents (18) Chapters Close

OpenLayers 2.10
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with OpenLayers FREE CHAPTER 2. Squashing Bugs With Firebug 3. The 'Layers' in OpenLayers 4. Wrapping Our Heads Around Projections 5. Interacting with Third Party APIs 6. Taking Control of Controls 7. Styling Controls 8. Charting the Map Class 9. Using Vector Layers 10. Vector Layer Style Guide 11. Making Web Map Apps Index

Creating layer objects


The process to work with layers consists of two steps:

  1. Create the layer object.

  2. Add the layer object to the map. You can use either map.addLayer(layer) to add an individual layer, or map.addLayers([layer1, layer2, ...]) to add an array of layers, like in the previous example.

These two steps can actually be combined into one step (by instantiating the layer object when calling the addLayer function—this works, but I don't recommend it as it makes it a little harder to work with the layer object). By now, we have a bit of experience instantiating objects from the WMS Layer class. Let's take a look at the code that creates our wms_base layer object.

var wms_layer_map = new OpenLayers.Layer.WMS(
  'Base layer',
  'http://vmap0.tiles.osgeo.org/wms/vmap0',
  {layers: 'basic'},
  {isBaseLayer: true}
);

Each item inside the parentheses, after OpenLayers.Layer.WMS(, are called arguments which we pass in while creating the object. But how did I know what arguments to pass in?

We...

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