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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Multimedia and other classes

The following table lists the most important classes used in most openFrameworks projects. They are discussed in Chapter 4, Working with Raster Graphics – Images, Videos, and Shaders, Chapter 5, Creating 3D Graphics, Chapter 6, Animating Parameters, and Chapter 7, Distributed and Physical Computing with Networking and Arduino.

Class name with example of an object definition

Description

ofImage image;

This is an image class, which holds equal data in the RAM and video memory.

ofPixels pixels;

This is an image class, which holds data in RAM only.

ofTexture texture;

This is an image class, which holds data in video memory only.

ofVideoPlayer video;

This is a video player class.

ofVideoGrabber camera;

This a class for grabbing frames from a camera.

ofFbo fbo;

This is a buffer for offscreen drawing.

ofShader shader;

This is a shader class, which contains a vertex, fragment and, optionally, geometry shader programs.

ofMesh mesh...

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