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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Player score


In many games, the player has a score to express their achievement and progress. Dead Keys will be no different and we'll use a traditional scoring system. Specifically, the player will earn points for each zombie killed; we'll create the potential for assigning different scores (points) to different zombies, depending on difficulty and strength. To implement this, we'll work with UI elements and script, as before.

Creating a score display

The score feature will essentially be a text object displaying a numerical score, representing the kill count for zombies. Most games complement a score with some animation and effects. Our score will feature two behaviors: firstly, it'll expand and contract in scale as the score changes; and secondly, the score will catch up and Lerp. That is, the numbers in the score text will animate upwards as the score changes to represent the latest value, as opposed to changing instantly. Creating the throb animation works much like the damage panel...

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