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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Putting it together


As with other areas in this book, we will just keep things simple when implementing the sample project. You can always extend or replace it later if you wish.

We will also look at two slightly different approaches: using a scene for the shop and a layer system for the inventory.

Gathering the shop assets

For the shop, we'll just create a new scene to keep things simple as we expect to enter a shop and leave it when we are done.

As I couldn't find anything I liked, I created a simple shop interface for use in the scene, as shown in the following screenshot:

These are just enough features for what we need to implement in the shop. For items to show in the shop, I turned back to the Web and found a fantastic site, http://ccrgeek.wordpress.com/, where there are an astounding amount of free icon spritesheets to choose from. I picked one of the Weapon Icons 1.png weapon spritesheet from the amazing Icons to Characters RTP set found at http://ccrgeek.wordpress.com/2012/05/29/more...

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