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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity Develop engaging and immersive user interfaces with Unity

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803235394
Length 638 pages
Edition 2nd Edition
Tools
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (28) Chapters Close

Preface 1. Part 1: Designing User Interfaces
2. Chapter 1: Designing User Interfaces FREE CHAPTER 3. Chapter 2: Designing Mobile User Interfaces 4. Chapter 3: Designing VR, MR, and AR UI 5. Chapter 4: Universal Design and Accessibility for UI 6. Chapter 5: User Interface and Input Systems in Unity 7. Part 2: Unity UI Basics
8. Chapter 6: Canvases, Panels, and Basic Layouts 9. Chapter 7: Exploring Automatic Layouts 10. Chapter 8: The Event System and Programming for UI 11. Part 3: The Interactable Unity UI Components
12. Chapter 9: The UI Button Component 13. Chapter 10: UI Text and TextMeshPro 14. Chapter 11: UI Images and Effects 15. Chapter 12: Using Masks, Scrollbars, and Scroll Views 16. Chapter 13: Other Interactable UI Components 17. Part 4: Unity UI Advanced Topics
18. Chapter 14: Animating UI Elements 19. Chapter 15: Particles in the UI 20. Chapter 16: Utilizing World Space UI 21. Chapter 17: Optimizing Unity UI 22. Part 5: Other UI and Input Systems
23. Chapter 18: Getting Started with UI Toolkit 24. Chapter 19: Working with IMGUI 25. Chapter 20: The New Input System 26. Index 27. Other Books You May Enjoy

Overview of UI Toolkit

As you may recall from Chapter 5, there are three total UI systems that can be used within Unity. Up to this point, the focus of this book has been on Unity UI (uGUI), which can be used to make in-game (aka runtime) UI. However, if you want to make UI that can be viewed in your Editor, you will have to use a different system. The two systems that can be used to create Editor UI are IMGUI, which we will discuss in the next chapter, and the UI Toolkit. However, while IMGUI can only be used to make Editor UI, the UI Toolkit can be used to make both runtime and Editor UI.

Figure 18.1: Comparing the three UI systems

Figure 18.1: Comparing the three UI systems

Unity’s goal is to replace the uGUI system entirely with the new UI Toolkit. However, it is still in development and does not have all the functionalities that uGUI does. For example, the UI Toolkit cannot make UI that is positioned in the 3D world, like what we discussed in Chapter 16. It can only make UI that overlays...

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