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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Text, Images, and TextMesh Pro-Text

We've spent some time with UI Text and UI Images already, as they are the most basic graphical UI objects. We discussed them briefly in Chapter 2, Canvases, Panels, and Basic Layouts because it was pretty hard to start laying out UI without having anything to display visually. UI Text and UI Images are also subcomponents of the UI elements we covered in the previous chapters, so we've worked with them at their basic level. Now we will discuss these two UI objects more thoroughly so that we can have more control over our UI Text and UI Images. We will also discuss TextMesh Pro-Text objects and how they allow for even more control of the text in our game.

In this chapter, we will discuss the following topics:

  • Creating UI Text objects and setting their properties
  • Importing fonts into Unity
  • Using markup format with UI Text objects
  • Creating...
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