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Mastering PyTorch

You're reading from   Mastering PyTorch Build powerful neural network architectures using advanced PyTorch 1.x features

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781789614381
Length 450 pages
Edition 1st Edition
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Author (1):
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Ashish Ranjan Jha Ashish Ranjan Jha
Author Profile Icon Ashish Ranjan Jha
Ashish Ranjan Jha
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Table of Contents (20) Chapters Close

Preface 1. Section 1: PyTorch Overview
2. Chapter 1: Overview of Deep Learning using PyTorch FREE CHAPTER 3. Chapter 2: Combining CNNs and LSTMs 4. Section 2: Working with Advanced Neural Network Architectures
5. Chapter 3: Deep CNN Architectures 6. Chapter 4: Deep Recurrent Model Architectures 7. Chapter 5: Hybrid Advanced Models 8. Section 3: Generative Models and Deep Reinforcement Learning
9. Chapter 6: Music and Text Generation with PyTorch 10. Chapter 7: Neural Style Transfer 11. Chapter 8: Deep Convolutional GANs 12. Chapter 9: Deep Reinforcement Learning 13. Section 4: PyTorch in Production Systems
14. Chapter 10: Operationalizing PyTorch Models into Production 15. Chapter 11: Distributed Training 16. Chapter 12: PyTorch and AutoML 17. Chapter 13: PyTorch and Explainable AI 18. Chapter 14: Rapid Prototyping with PyTorch 19. Other Books You May Enjoy

Building a DQN model in PyTorch

We discussed the theory behind DQNs in the previous section. In this section, we will take a hands-on approach. Using PyTorch, we will build a CNN-based DQN model that will train an agent to play the video game known as Pong. The goal of this exercise is to demonstrate how to develop DRL applications using PyTorch. Let's get straight into the exercise.

Initializing the main and target CNN models

In this exercise, we will only show the important parts of the code for demonstration purposes. In order to access the full code, visit https://github.com/PacktPublishing/Mastering-PyTorch/blob/master/Chapter09/pong.ipynb. Follow these steps:

  1. First, we need to import the necessary libraries:
    # general imports
    import cv2
    import math
    import numpy as np
    import random
    # reinforcement learning related imports
    import re
    import atari_py as ap
    from collections import deque
    from gym import make, ObservationWrapper, Wrapper
    from gym.spaces import Box...
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