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Mastering Object-oriented Python

You're reading from   Mastering Object-oriented Python If you want to master object-oriented Python programming this book is a must-have. With 750 code samples and a relaxed tutorial, it's a seamless route to programming Python.

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Product type Paperback
Published in Apr 2014
Publisher Packt
ISBN-13 9781783280971
Length 634 pages
Edition Edition
Languages
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Author (1):
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Steven F. Lott Steven F. Lott
Author Profile Icon Steven F. Lott
Steven F. Lott
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Table of Contents (26) Chapters Close

Mastering Object-oriented Python
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Some Preliminaries
1. The __init__() Method FREE CHAPTER 2. Integrating Seamlessly with Python Basic Special Methods 3. Attribute Access, Properties, and Descriptors 4. The ABCs of Consistent Design 5. Using Callables and Contexts 6. Creating Containers and Collections 7. Creating Numbers 8. Decorators and Mixins – Cross-cutting Aspects 9. Serializing and Saving – JSON, YAML, Pickle, CSV, and XML 10. Storing and Retrieving Objects via Shelve 11. Storing and Retrieving Objects via SQLite 12. Transmitting and Sharing Objects 13. Configuration Files and Persistence 14. The Logging and Warning Modules 15. Designing for Testability 16. Coping With the Command Line 17. The Module and Package Design 18. Quality and Documentation Index

Summary


We've looked at using decorators to modify function and class definitions. We've also looked at mixins that allow us to decompose a larger class into components that are knitted together.

The idea of both of these techniques is to separate application-specific features from generic features such as security, audit, or logging. We're going to distinguish between the inherent features of a class and aspects that aren't inherent but are additional concerns. The inherent features are part of the explicit design. They're part of the inheritance hierarchy; they define what an object is. The other aspects can be mixins or decorations; they define how an object might also act.

Design considerations and trade-offs

In most cases, this division between is-a and acts-as is quite clear. Inherent features are a part of the overall problem domain. When talking about simulating Blackjack play, things such as cards, hands, betting, hitting, and standing are clearly part of the problem domain. Similarly...

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